Augmented Reality Range: Number of Hits Mode

May 23, 2020by Emil S0

Now Available

Now Available On Google Play

Number of Hits Mode Overview

In number of hits mode shooters will be able to configure how many hits are required on each target in order to complete the exercise. In this mode, time is unlimited, and optionally, ammo can be limited. A hit factor is then calculated based on the number of hits, number of misses, and time elapsed. This closely mirrors the scoring calculations used in competition shooting such as the IPSC or USPSA and is intended to provide practice for such events.

Additionally, a random start time option is available to help mirror the uncertainty of when a buzzer will sound in competition (and similarly, help sharpen reactionary skills in defensive situations).

The main intention of this event is to help shooters learn to engage multiple targets accurately and quickly.

Hit Factor Calculation

A hit factor is calculated by taking the (number of hits x 5 points – number of misses * 10 points) / time in seconds elapsed to complete the exercise.

Number of Hits Mode Settings

Number of Hits mode

Figure : Number of Hits mode settings

Target 1 # of hits required – number of hits required on target 1 to complete the exercise

Target 2 # of hits required – number of hits required on target 2 to complete the exercise

Target 3 # of hits required – number of hits required on target 3 to complete the exercise

Target 4 # of hits required – number of hits required on target 4 to complete the exercise

Max Ammo – maximum amount of Ammo that can be expended in exercise (0 for unlimited)

Random Start Time – buzzer starts between 2 and 7 seconds after the shooter ready acknowledgement

 

Emil S

Emil is the creator of the CRACKSHOT system. He's a software engineer who has been an avid marksman his entire life.

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Crackshot is a product of ChoiceMarket Technologies LLC. All rights reserved.

Crackshot is a product of ChoiceMarket Technologies LLC. All rights reserved.